AI Insights · Timothy · July 2023
Top 5 Hypercasual Games on Android in Belgium Q2 2023
Discover the performance trends of the top 5 hypercasual games on the Android platform in Belgium for Q2 2023, including downloads, revenue, and active users.
In Q2 2023, the top hypercasual games on the Android platform in Belgium showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared during this period, based on data from Sensor Tower.
Block Blast!, developed by Hungry Studio, saw its weekly downloads fluctuate throughout the quarter. Downloads peaked at around 14.9K in mid-April and experienced a dip to 5.6K in early June before rising to 13.7K by the end of June. Active users displayed a consistent upward trend, starting from 66.5K in late March and reaching 78.8K by the end of June.
Vehicle Masters by SayGames Ltd experienced significant variations in downloads. After a low of 76 downloads in late March, the game saw a rise to 11K in early April. The download numbers stabilized around 3.5K to 4.2K towards the end of the quarter. Active users followed a similar pattern, growing from 63 in late March to 10.3K by the end of June. Revenue was minimal, with a slight peak of $14 in mid-June.
Toilet Rush Race: Draw Puzzle from Rocket Succeed Together exhibited a mixed download trend. The game started with 3.9K downloads in late March, peaked at 8.5K in mid-May, and then declined to 2.6K by the end of June. Active users remained relatively stable, fluctuating between 37.9K and 46.3K throughout the quarter.
Burger Please!, published by Supercent, Inc., showed a steady increase in active users, starting at 14.6K in late March and reaching 24.9K by the end of June. Downloads varied, peaking at 6.8K in late June after a low of 2.4K in mid-May. Revenue for the game remained modest, generally under $50 weekly throughout the quarter.
Hide and Go Seek: Monster Hunt, developed by Chad Game, had a notable peak in downloads at 16.6K in early May but saw a decline to 834 by the end of June. Active users followed a similar trend, peaking at 18.7K in early May and dropping to 4.4K by the end of June. Revenue was minimal, with a peak of $4 in late May.
For more detailed insights and data on the performance of these games and other mobile applications, visit Sensor Tower.